Evocations

What are evocations?
Evocation magic is the conjuring of various elements to be used in usually defensive or combative purposes. An Invoker does not create or pull from actual elements in the world, but rather they create replicas of the element by manipulating the mana around them. As the Invoker masters their craft, they will grow more attuned with their manipulation of mana, and in doing so will begin to be able to do more with the element they are invoking.

Important Notes on Evocations:
The vast majority of spells cast by an evocationist/invoker are free-form and therefore only limited based on the type of spell they are. A melee spell must always be produced using a tell, and depending on the weapon can range from two emotes to four. A ranged spell must always be cast using three emotes minimum. A spell meant to wholly protect the caster, or otherwise change the tide of battle, must be casted using five or six emotes. Bear in mind, reports of powergaming will be examined in-depth and those found in violation of these basic requirements, or those found to lack any common sense when it comes to roleplaying their magic, will have it revoked and risk a magic blacklist.

It is important to remember that an Invoker is NOT a Shaman and thus are not working with actual raw elements in the world. They can not manipulate real sources of the element in the world and can not pull from them to cast their spells.

Types of Evocations:
There are many types of Evocation, some meant for my utility purposes and others focusing on a more combative use. Most Evocations are fairly flexible in their use but all require a good deal of study and mastery to be proficient with them.

Evocations that are known to be primarily combative: Evocations that are known to be primarily utility: Evocations that are useful in both combative and utility senses:
 * Fire Evocation
 * Lightning Evocation
 * Air Evocation
 * Arcanism (Arcane Evocation)
 * Water Evocation
 * Earth Evocation