Fire Evocation

Fire Evocation
Akin to every other form of evocation, Fire Evocation is the process by which a sorcerer or sorceress is able to manipulate mana to produce flames; these can be used for traditional purposes such as increasing the heat of nearby open flames for warmth or improved forging, or within combat by producing dangerous fireballs or wide gouts of flame.

True to the natural laws of fire, this evocation is wild and uncontrollable at lower tiers. A student should bear this in mind while creating the first of their flames, as they risk burning themselves or others, or accidentally lighting the surrounding area on fire when pushing their limits.

Tier 0
The abilities of a newly-learning Fire Evocationist are severely limited; they can only incur very brief and weak changes to a flame’s temperature, which will serve as their first lessons as they slowly learn to harness the simplest techniques of the evocation.

Tier 1
The second-lowest tier, and colloquially the most dangerous. A new student can produce small embers within six inches of their hand, though the effectiveness should be overseen by their teacher. As per usual, summoned flames are capable of spreading and should be closely monitored with caution. The caster is unable to summon more than these small embers, which will quickly fizzle out if left unattended.

Tier 2
By this point in time, the caster has begun to learn how to increase the heat and size of their flame. While they can only summon it within six inches of their hand, it can be significantly larger and cause first-degree burns. It becomes slightly less taxing to maintain their spell(s).

Tier 3
Through great effort and dedication to practice, the student has learned to summon their spells at a maximum of one foot from their body, and can manipulate their flames with relative ease. The maximum size of their summoned fire is one foot in diameter, and it can cause third-degree burns. The average caster will also learn to change the shape of their flames, moving from the typical orbs to small, elongated whip-like structures.

Tier 4
By this point in time, the caster will no longer require a teacher if they began learning this evocation through one. Their own practice and experimentation will suffice for the final two tiers of this evocation. They can summon flames with ease and manipulate them just as well. Creating fireballs or fire-whips to protect themselves is a far simpler feat, and heating nearby sources of flame is second nature. The caster can summon fire within three feet of themselves, and can manipulate the color of their flames based on their heat; orange, yellow, and red being relatively the norm, however they can temporarily summon superheated blue-hued flames. The physical health of the evocationist will begin to slightly deteriorate with their consistent use of magic. The caster can also briefly surround themself in a shroud of fire two feet from their body, yet suffer no burns to their own flesh.

Tier 5
Having absolutely mastered the art of Fire Evocation, the caster no longer experiences much lethargy when casting, but their physical strength has begun to seriously deteriorate due to their dedication to practicing magic. While wearing platemail is possible, the caster must choose to balance their physical and mental capabilities if they ever hope to wear armor without immense strain. The evocationist can create white-hot flames that will cause fourth-degree burns, resulting in wounds that lead directly to the bone, but only at a maximum of one foot from the caster’s body. They can shield themselves from the heat, though it is greatly exhausting to cast this spell beyond a single time per day.

Simple Fireball: Three emotes

 * 1 emote as a tell (eyes shimmering, mana becoming visible, visible spasms or other physical changes revolving around the caster)
 * Orange flames begin trickling into a single focal point above the caster’s palm.
 * The flames grow in density, forming an apple-sized ball of fire. The caster lobs it towards their opponent.

Flaming Whip: Four emotes

 * 1 ‘tell’ emote
 * Lengthy red-hued flames begin materializing away from the caster’s palm, conjoining into a single elongated structure.
 * The flames grow hotter, shifting from a bright red to varying shades of orange and yellow as they condense into a whip.
 * The caster lashes their arm outwards, causing the elongated whip of fire to thrash wildly at their opponent’s exposed arms.

“Infernal Cloak”: Five emotes

 * 1 ‘tell’ emote
 * The mage extends both of their palms, allowing intense red flames to gradually flicker to life.
 * The flames coalesce into large disks and continue to grow, becoming even hotter. They shift from a deep red to a bright orange.
 * The disks begin to show curvature and envelop the front half of the caster in a protective layer of fire.
 * With their continued focus, the mage managed to fully encapsulate their body within the ovoid of flames. Beads of sweat begin to trickle from their brow, displaying the sheer amount of effort they’ve put forth thus far.

Redlines

 * If a mage loses focus whilst channeling flames, they will lose control of the spell and it will cease to exist. Specifically, summoned flames will immediately dissipate unless they have set fire to a flammable material, such as wool, straw, or thatch.
 * The strength of a caster is determined by their tier; under no circumstances should a T2 caster be practicing spells at the strength of a T5 caster, for example.
 * While a pyromancer can easily influence the strength of nearby open flames, they cannot draw from them as though they were using it as the source of their spells.
 * A Fire Evocationist will be exhausted if they cast far too much in a single day.