Water Evocation

Water Evocation
The creation and control of conjured water is a discipline that has been going on for quite some time. Considered one of the trickier of the evocation due to the unstable and ever changing nature of water, the mastery of this evocation takes dedication and time.

Tier Zero: The Start
At this point, the mage will have little to no control of the water they conjure. In this stage of learning, the objective is to create the water, and nothing more. An adventurous mage may try their hand at warming or chilling the water, but very likely will not be able to keep the water conjured long enough to do this. Additionally, the caster will only be able to conjure up to a cup of water at this point.

Tier One:
A person who has made it to the first tier of water evocation has started to get a very basic understanding on how to summon forth water and to manipulate it. While they are far from being masters, at this stage the mage will at least start to grasp what they will eventually be able to do.

With this in mind, the mages are able to summon forth small amounts of water, about two cups worth at a time. They can turn this water into a slush like state, and use this water to put out fires and the like. Additionally, the caster will be able to make a thin mist from the water they create.